![]() This means you have literally 7x20x4x14圆!= 5 644 800 specific weapons to choose from, not counting stacking. Each weapon can be from the mark I to XIV, will be built for DmG, Pen, Crit D, Crit Chance, Acc, Rad (radiation), and each of these can be paired, and stacked up to 4 times. All of this, of course, doesn't count torpedoes, mines, and missiles. Each of those weapon types comes in over 20 different energy types. Each weapon can be either a beam, dual beam, cannon, dual cannon, heavy cannon, dual heavy cannon, turret, or omnidirectional beam. You then hand pick each of the minimum eight weapons you put on that ship. After that, you pick out of the 80+ ships in the game, each having an entirely different style, with differing health, speed, turning radius, shield modifier, warp core type, and size. ![]() Then, you pick up to 70 duty officers, each having their own set of skills. Ok, done right? Now you do that again a minimum of EIGHT times since you customize skills and traits for each bridge officer. Then, you move on to your skills tree (yes, it's a completely separate thing from traits). First, you need to fill out your traits, of which there are about 40 to choose from. If you think you've made a 'build' in a game, you don't know what a build is until you've played STO. The biggest thing, however, is versatility. I have been playing the game now for SEVEN years, and I still am ways away from reaching end game level, nevermind being competitive. So, I went from dominating in PvP to getting my ass whooped when I went from level 59 to level 60. Little did I know that in PvE and PvP level 60 players are pooled together. ![]() And, once I finally reached level 60, I thought I was done. Regarding the skill cap, it took me two years of competitive playing to get to level 60, not because the game forces you to farm, but because of the immense amount of in-game content. ![]() However, there are so many aspects to the combat, including the fact that you are fighting in a 3d space, not 2d like WoW, you need to position your ship to attack the weakened side of a ship, whilst protecting your weak shields, and all the weapons have a specific firing arc, meaning you need to bring your guns to bear. I quickly learned that this game is absolutely fantastic. As a gamer who has played WoW and League, I was led to believe that this game was horrible since the space battles are auto-targeting and the skill cap is super low. These are completely false do not be misguided. (Naturally, he begins by being as annoyed with you as a Vulcan can get for being “almost” late to your shift.I have read many reviews that say this mmo falls short. Commander Chovak summons you, as Carter Diaz, along with your friend and lower-deck colleague Edsilar, down to suit up in order to walk out on the hull and investigate the bizarre space anomaly the ship finds itself adjacent to. Bruner told me that the physically biggest sections of the game are where you're on alien worlds and in alien ships, so you won’t be confined to your Starfleet vessel the entire game. Resolute starship your two playable characters call home. The team tells me that many areas of the ship are being modeled for the player to roam when there are scenes set there, from the bridge to engineering to the shuttle bay and many others. But as for that narrative itself, there is yet another key difference between what Dramatic Labs is doing with Resurgence and what the Telltale teams did with their games: offering the player more exploratory freedom.
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